Respawn Entertainment doesn’t follow the trends – the team, which has been working on Titanfall games (as well as their spin-off, the battle royale Apex Legends), is not using Electronic Arts’ Frostbite engine like almost all other teams with the publisher.
Vince Zampella, the head of Respawn, told GameInformer in a video interview why their next game, Star Wars Jedi: Fallen Order is using Unreal Engine 4. Let’s see what he said: „It made sense for the team, you know. So we are hiring up for a new team. It’s easier to find people that have Unreal Engine 4 experience, it was an engine that fit what we were kind of trying to do, instead of trying to adapt the Source Engine [which is used by Apex Legends; this is why Zampella brought it up – the editor] over. In evaluating all the engines that were available to us this is the one that the team felt it was the best choice.” Zampella added that despite Electronic Arts acquiring Respawn Entertainment, they didn’t have to use Frostbite. In other words: the publisher did not force them to use it, even though they could have done so.
There’s also another video below: the game’s uncut gameplay demo from EA Play was published overnight, meaning we can watch Star Wars Jedi: Fallen Order for more than twenty-six minutes in action.
Star Wars Jedi: Fallen Order, which will be a single-player, loot box-lacking game (with no loading screens), will launch on November 15 on PlayStation 4, Xbox One, and PC. Electronic Arts is likely going to expect millions of copies of the game to be sold – we don’t know the amount yet, but we’ll eventually learn EA’s expectations in a few months.
Source: WCCFTech
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